| 000 | 03052cam a22004218i 4500 | ||
|---|---|---|---|
| 999 |
_c3770 _d3770 |
||
| 001 | 18853244 | ||
| 003 | OSt | ||
| 005 | 20250708152950.0 | ||
| 008 | 151112s2016 nyu b 001 0 eng | ||
| 010 | _a 2015044116 | ||
| 020 | _a9781472581969 (paperback) | ||
| 020 | _a9781472581976 (epdf) | ||
| 040 |
_aKyUL _beng _cKyU |
||
| 042 | _apcc | ||
| 050 | 0 | 0 |
_aTS171 _b.B69 2016 |
| 082 | 0 | 0 |
_a658.5/752 _223 |
| 084 |
_aDES011000 _aTEC016020 _2bisacsh |
||
| 100 | 1 |
_aBramston, Dave, _eauthor. |
|
| 245 | 1 | 0 |
_aIdea searching for design : _bhow to research and develop design concepts / _cby David Bramston and Ye Li. |
| 250 | _aSecond edition. | ||
| 263 | _a1608 | ||
| 264 | 1 |
_aNew York : _bFairchild Books, _c2016. |
|
| 300 | _apages cm. | ||
| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
||
| 490 | 0 | _aBasics product design | |
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 8 | _aMachine generated contents note: -- Contents -- IntroductionChapter 1: Just Imagine If It Were Possible -- Absorb -- Thoughts -- Observations -- Student projectChapter 2: Thinking Differently -- Understanding -- Profiles -- Themes -- Student projectChapter 3: Explore Fun -- Materials -- Exploration -- Communication -- Student projectChapter 4: Sensory Perceptions -- Added values -- Emotions -- Conflicts -- Student projectChapter 5: Adopting the Responsibility -- Sustainability -- Tinkering -- Values -- Student projectChapter 6: Evolving the Reality -- Analysis -- Change -- Direction -- Student projectConclusion -- Glossary -- Further resources -- Index -- Acknowledgements and credits. | |
| 520 |
_a"The second edition of Idea Searching examines methods of generating and identifying ideas, and teaches you to understand what is being observed and recorded. Using lavish illustrations, concise case studies and practical examples, it explores how different experiences, contexts and references are important in identifying an idea that is appropriate for a particular individual, target audience or culture. Advocating a step-by-step approach to generating ideas and brainstorming, it encourages an open mind in the development of ideas and teaches you to always question convention.The text is accompanied by a variety of case studies and examples of work from the world's best contemporary product designers. It also includes a number of new projects for students, to encourage further exploration of ideas"-- _cProvided by publisher. |
||
| 650 | 0 |
_aProduct design. _2Fashion and Design _xSchool of Engineering and Technology |
|
| 650 | 0 |
_aCreative thinking. _2Fashion and Design _xSchool of Engineering and Technology |
|
| 650 | 7 |
_aDESIGN / Product. _2Fashion and Design _xSchool of Engineering and Technology |
|
| 650 | 7 |
_aTECHNOLOGY & ENGINEERING / Industrial Design / Product. _2Fashion and Design _xSchool of Engineering and Technology |
|
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
| 942 |
_2lcc _cLLB |
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