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010 _a 2012554431
015 _aGBB2A7766
_2bnb
016 7 _a016196075
_2Uk
020 _a9782940411863
_q(pbk.)
020 _a2940411867
_q(pbk.)
020 _z9782940447480
_q(ebook)
035 _a(OCoLC)ocn815366898
040 _aUKMGB
_beng
_cKyUL
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042 _alccopycat
050 0 0 _aNK 1520
_b.S25 2013
082 0 4 _aNK 1520 .S25 2013
_223
100 1 _aSalmond, Michael,
_eauthor.
245 1 4 _aThe fundamentals of interactive design /
_cMichael Salmond, Gavin Ambrose.
264 1 _aLondon :
_bAVA Academia,
_c2013.
300 _a192 pages :
_billustrations ;
_c23 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aAVA Academia's fundamentals
504 _aIncludes bibliographical references (pages 188-189) and index.
505 0 _aCh 1. Interactive design as a discipline. What is interactive design? ; What does an interactive designer do? ; Interview : Darrell Wilkins, creative director ; The design document ; Using new technology ; Case study : Kaiser Chiefs' website ; Project : Create concepts and storyboards -- ch. 2. Ideas, prototypes and experiences. Where do ideas come from? ; Influences and the creative process ; The medium informs the design ; Emotional attachment to the product ; Designing experiences ; Interview : Lydia Swangren, UX designer ; Case study : Multi-platform delivery ; Project : Engage through interactivity -- ch. 3. The industry process. The pitch ; Interview : David Burrows, design consultant ; Art direction and aesthetic ; Case study : WrestleMania viral campaign ; Project : Create a campaign pitch -- ch. 4. Audience, usability and testing. Design for the audience ; Usability in design : rules and principles ; Usability and content ; Usability and visual communication ; Usability testing ; Interview : Trevor May, mobile designer ; Case study : Glastonbury app ; Project : Create an interactive promotion -- ch. 5. Motion graphics and shareable media. Motion and interactivity ; Augmented reality ; Video and motion graphics ; Interview : Krystal Schultheiss, motion graphics developer ; The video production process ; Viral videos ; Social media ; Interview : Steve Smith, senior developer ; Case study : pq-eyewear website ; Project : Create a campaign for a TV series -- ch. 6. Games. Computer games ; Games as an interactive medium ; Interview : Pete Everett, advergame designer ; Case study : Coca-Cola Open the Games ; Project : Create an advergame.
650 0 _aInteractive art.
_2Graphic Design
_xSchool of Engineering and Technology
650 0 _aGraphic arts.
650 0 _aInteractive multimedia.
650 0 _aComputer art.
700 1 _aAmbrose, Gavin,
_eauthor.
830 0 _aAVA fundamentals.
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy1510/2012554431-b.html
856 4 2 _3Publisher description
_uhttps://www.loc.gov/catdir/enhancements/fy1616/2012554431-d.html
856 4 1 _3Table of contents only
_uhttps://www.loc.gov/catdir/enhancements/fy1616/2012554431-t.html
906 _a7
_bcbc
_ccopycat
_d2
_encip
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