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| 001 | 17768792 | ||
| 003 | OSt | ||
| 005 | 20250507085939.0 | ||
| 008 | 130607s2013 enka b 001 0 eng d | ||
| 010 | _a 2012554431 | ||
| 015 |
_aGBB2A7766 _2bnb |
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| 016 | 7 |
_a016196075 _2Uk |
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| 020 |
_a9782940411863 _q(pbk.) |
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| 020 |
_a2940411867 _q(pbk.) |
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| 020 |
_z9782940447480 _q(ebook) |
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| 035 | _a(OCoLC)ocn815366898 | ||
| 040 |
_aUKMGB _beng _cKyUL _erda _dOCLCO _dLND _dYDXCP _dHALCL _dTTU _dUAB _dNLE _dCDX _dBTCTA _dBDX _dBWX _dCIA _dK6U _dOSU _dOCLCF _dVMC _dCUD _dUBY _dOCLCA _dOCLCQ _dNYWWB _dOCLCQ _dOCL _dDLC |
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| 042 | _alccopycat | ||
| 050 | 0 | 0 |
_aNK 1520 _b.S25 2013 |
| 082 | 0 | 4 |
_aNK 1520 .S25 2013 _223 |
| 100 | 1 |
_aSalmond, Michael, _eauthor. |
|
| 245 | 1 | 4 |
_aThe fundamentals of interactive design / _cMichael Salmond, Gavin Ambrose. |
| 264 | 1 |
_aLondon : _bAVA Academia, _c2013. |
|
| 300 |
_a192 pages : _billustrations ; _c23 cm |
||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 490 | 1 | _aAVA Academia's fundamentals | |
| 504 | _aIncludes bibliographical references (pages 188-189) and index. | ||
| 505 | 0 | _aCh 1. Interactive design as a discipline. What is interactive design? ; What does an interactive designer do? ; Interview : Darrell Wilkins, creative director ; The design document ; Using new technology ; Case study : Kaiser Chiefs' website ; Project : Create concepts and storyboards -- ch. 2. Ideas, prototypes and experiences. Where do ideas come from? ; Influences and the creative process ; The medium informs the design ; Emotional attachment to the product ; Designing experiences ; Interview : Lydia Swangren, UX designer ; Case study : Multi-platform delivery ; Project : Engage through interactivity -- ch. 3. The industry process. The pitch ; Interview : David Burrows, design consultant ; Art direction and aesthetic ; Case study : WrestleMania viral campaign ; Project : Create a campaign pitch -- ch. 4. Audience, usability and testing. Design for the audience ; Usability in design : rules and principles ; Usability and content ; Usability and visual communication ; Usability testing ; Interview : Trevor May, mobile designer ; Case study : Glastonbury app ; Project : Create an interactive promotion -- ch. 5. Motion graphics and shareable media. Motion and interactivity ; Augmented reality ; Video and motion graphics ; Interview : Krystal Schultheiss, motion graphics developer ; The video production process ; Viral videos ; Social media ; Interview : Steve Smith, senior developer ; Case study : pq-eyewear website ; Project : Create a campaign for a TV series -- ch. 6. Games. Computer games ; Games as an interactive medium ; Interview : Pete Everett, advergame designer ; Case study : Coca-Cola Open the Games ; Project : Create an advergame. | |
| 650 | 0 |
_aInteractive art. _2Graphic Design _xSchool of Engineering and Technology |
|
| 650 | 0 | _aGraphic arts. | |
| 650 | 0 | _aInteractive multimedia. | |
| 650 | 0 | _aComputer art. | |
| 700 | 1 |
_aAmbrose, Gavin, _eauthor. |
|
| 830 | 0 | _aAVA fundamentals. | |
| 856 | 4 | 2 |
_3Contributor biographical information _uhttp://www.loc.gov/catdir/enhancements/fy1510/2012554431-b.html |
| 856 | 4 | 2 |
_3Publisher description _uhttps://www.loc.gov/catdir/enhancements/fy1616/2012554431-d.html |
| 856 | 4 | 1 |
_3Table of contents only _uhttps://www.loc.gov/catdir/enhancements/fy1616/2012554431-t.html |
| 906 |
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