000 02343cam a22003377i 4500
999 _c3281
_d3281
001 16948065
003 OSt
005 20250925150042.0
008 110906s2011 enka b 001 0 eng
010 _a 2011283893
020 _a9780857291530 (alk. paper)
020 _z9780857291547 (e-ISBN)
040 _aDLC
_beng
_erda
_cKyUL
042 _apcc
050 0 0 _aT 385
_b.V56 2011
082 _aT 385 .V56 2011
100 1 _aVince, John
_q(John A.),
_eauthor.
245 1 0 _aRotation Transforms for Computer Graphics /
_cJohn Vince.
264 1 _aLondon :
_bSpringer,
_c[2011]
300 _axvi, 232 pages :
_billustrations ;
_c25 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (page 229) and index.
505 0 _aIntroduction -- Complex numbers -- Vectors -- Matrices -- Quaternions -- Multivectors -- Rotation transforms in the plane -- Frames of reference in the plane -- Rotation transforms in space -- Frames of reference in space -- Quaternion transforms in space -- Bivector rotors -- Conclusion.
520 _a"Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa"--P. [4] of cover.
650 0 _aComputer graphics.
_2Computer Science
_xSchool of Pure and Applied Sciences
906 _a7
_bcbc
_corigres
_d4
_encip
_f20
_gy-gencatlg
942 _2lcc
_cLLB