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  <titleInfo>
    <title>Idea searching for design</title>
    <subTitle>how to research and develop design concepts</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Bramston, Dave</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
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    <role>
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  <typeOfResource>text</typeOfResource>
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  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">nyu</placeTerm>
    </place>
    <dateIssued encoding="marc">2016</dateIssued>
    <edition>Second edition.</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>pages cm.</extent>
  </physicalDescription>
  <abstract>"The second edition of Idea Searching examines methods of generating and identifying ideas, and teaches you to understand what is being observed and recorded. Using lavish illustrations, concise case studies and practical examples, it explores how different experiences, contexts and references are important in identifying an idea that is appropriate for a particular individual, target audience or culture. Advocating a step-by-step approach to generating ideas and brainstorming, it encourages an open mind in the development of ideas and teaches you to always question convention.The text is accompanied by a variety of case studies and examples of work from the world's best contemporary product designers. It also includes a number of new projects for students, to encourage further exploration of ideas"--</abstract>
  <tableOfContents>Machine generated contents note: -- Contents -- IntroductionChapter 1: Just Imagine If It Were Possible -- Absorb -- Thoughts -- Observations -- Student projectChapter 2: Thinking Differently -- Understanding -- Profiles -- Themes -- Student projectChapter 3: Explore Fun -- Materials -- Exploration -- Communication -- Student projectChapter 4: Sensory Perceptions -- Added values -- Emotions -- Conflicts -- Student projectChapter 5: Adopting the Responsibility -- Sustainability -- Tinkering -- Values -- Student projectChapter 6: Evolving the Reality -- Analysis -- Change -- Direction -- Student projectConclusion -- Glossary -- Further resources -- Index -- Acknowledgements and credits.</tableOfContents>
  <note type="statement of responsibility">by David Bramston and Ye Li.</note>
  <note>Includes bibliographical references and index.</note>
  <subject authority="lcsh">
    <topic>Product design</topic>
    <topic>School of Engineering and Technology</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Creative thinking</topic>
    <topic>School of Engineering and Technology</topic>
  </subject>
  <subject authority="Fashion and Design">
    <topic>DESIGN / Product</topic>
    <topic>School of Engineering and Technology</topic>
  </subject>
  <subject authority="Fashion and Design">
    <topic>TECHNOLOGY &amp; ENGINEERING / Industrial Design / Product</topic>
    <topic>School of Engineering and Technology</topic>
  </subject>
  <classification authority="lcc">TS171 .B69 2016</classification>
  <classification authority="ddc" edition="23">658.5/752</classification>
  <classification authority="bisacsh">DES011000 TEC016020</classification>
  <relatedItem type="series">
    <titleInfo>
      <title>Basics product design</title>
    </titleInfo>
  </relatedItem>
  <identifier type="isbn">9781472581969 (paperback)</identifier>
  <identifier type="isbn">9781472581976 (epdf)</identifier>
  <identifier type="lccn">2015044116</identifier>
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    <recordCreationDate encoding="marc">151112</recordCreationDate>
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    <recordIdentifier source="OSt">18853244</recordIdentifier>
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