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    <nonSort>The </nonSort>
    <title>fundamentals of interactive design</title>
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    <namePart>Salmond, Michael</namePart>
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    <namePart>Ambrose, Gavin</namePart>
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    <extent>192 pages : illustrations ; 23 cm</extent>
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  <tableOfContents>Ch 1. Interactive design as a discipline. What is interactive design? ; What does an interactive designer do? ; Interview : Darrell Wilkins, creative director ; The design document ; Using new technology ; Case study : Kaiser Chiefs' website ; Project : Create concepts and storyboards -- ch. 2. Ideas, prototypes and experiences. Where do ideas come from? ; Influences and the creative process ; The medium informs the design ; Emotional attachment to the product ; Designing experiences ; Interview : Lydia Swangren, UX designer ; Case study : Multi-platform delivery ; Project : Engage through interactivity -- ch. 3. The industry process. The pitch ; Interview : David Burrows, design consultant ; Art direction and aesthetic ; Case study : WrestleMania viral campaign ; Project : Create a campaign pitch -- ch. 4. Audience, usability and testing. Design for the audience ; Usability in design : rules and principles ; Usability and content ; Usability and visual communication ; Usability testing ; Interview : Trevor May, mobile designer ; Case study : Glastonbury app ; Project : Create an interactive promotion -- ch. 5. Motion graphics and shareable media. Motion and interactivity ; Augmented reality ; Video and motion graphics ; Interview : Krystal Schultheiss, motion graphics developer ; The video production process ; Viral videos ; Social media ; Interview : Steve Smith, senior developer ; Case study : pq-eyewear website ; Project : Create a campaign for a TV series -- ch. 6. Games. Computer games ; Games as an interactive medium ; Interview : Pete Everett, advergame designer ; Case study : Coca-Cola Open the Games ; Project : Create an advergame.</tableOfContents>
  <note type="statement of responsibility">Michael Salmond, Gavin Ambrose.</note>
  <note>Includes bibliographical references (pages 188-189) and index.</note>
  <subject authority="lcsh">
    <topic>Interactive art</topic>
    <topic>School of Engineering and Technology</topic>
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  <subject authority="lcsh">
    <topic>Graphic arts</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Interactive multimedia</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer art</topic>
  </subject>
  <classification authority="lcc">NK 1520 .S25 2013</classification>
  <classification authority="ddc" edition="23">NK 1520 .S25 2013</classification>
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