The fundamentals of interactive design / Michael Salmond, Gavin Ambrose.
By: Salmond, Michael [author.].
Contributor(s): Ambrose, Gavin [author.].
Material type:
TextSeries: AVA fundamentals: Publisher: London : AVA Academia, 2013Description: 192 pages : illustrations ; 23 cm.Content type: text Media type: unmediated Carrier type: volumeISBN: 9782940411863; 2940411867.Subject(s): Interactive art. -- School of Engineering and Technology | Graphic arts | Interactive multimedia | Computer artDDC classification: NK 1520 .S25 2013 Online resources: Contributor biographical information | Publisher description | Table of contents only | Item type | Current location | Collection | Call number | Status | Date due | Barcode | Item holds |
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Long Loan Book
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Kirinyaga University Library General Stacks | Non-fiction | NK 1520 .S25 2013 (Browse shelf) | Available | KYU/2017/5768 |
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| NK 1520.A45 2013 User experience design : | NK1520.A45 2014 User experience design : | NK1520.A45 2014 User experience design : | NK 1520 .S25 2013 The fundamentals of interactive design / | NK 1520 .T38 2016 Diversity and design : | NK2110 .D43 2001 Standards For Interior Desingn And Space Planning | NK 2113.5 .K64 2012 Design graphics : |
Includes bibliographical references (pages 188-189) and index.
Ch 1. Interactive design as a discipline. What is interactive design? ; What does an interactive designer do? ; Interview : Darrell Wilkins, creative director ; The design document ; Using new technology ; Case study : Kaiser Chiefs' website ; Project : Create concepts and storyboards -- ch. 2. Ideas, prototypes and experiences. Where do ideas come from? ; Influences and the creative process ; The medium informs the design ; Emotional attachment to the product ; Designing experiences ; Interview : Lydia Swangren, UX designer ; Case study : Multi-platform delivery ; Project : Engage through interactivity -- ch. 3. The industry process. The pitch ; Interview : David Burrows, design consultant ; Art direction and aesthetic ; Case study : WrestleMania viral campaign ; Project : Create a campaign pitch -- ch. 4. Audience, usability and testing. Design for the audience ; Usability in design : rules and principles ; Usability and content ; Usability and visual communication ; Usability testing ; Interview : Trevor May, mobile designer ; Case study : Glastonbury app ; Project : Create an interactive promotion -- ch. 5. Motion graphics and shareable media. Motion and interactivity ; Augmented reality ; Video and motion graphics ; Interview : Krystal Schultheiss, motion graphics developer ; The video production process ; Viral videos ; Social media ; Interview : Steve Smith, senior developer ; Case study : pq-eyewear website ; Project : Create a campaign for a TV series -- ch. 6. Games. Computer games ; Games as an interactive medium ; Interview : Pete Everett, advergame designer ; Case study : Coca-Cola Open the Games ; Project : Create an advergame.

Long Loan Book